![]() ![]() The 1E materials have some proto-adventure path qualities (that shitty habit started early in the TSR BD+D modules), but also provide you a lot of raw material to draw on for a proper free-form adventure (i.e. Even if you like those, you can't really use them to run one-shots, other than picking through them to find stat blocks or something. The 5E hard-backs are 'adventure path' style books (you can't see this at home, but I shuddered violently and reflexively spat on the floor as I wrote 'adventure path'). Why not just play 5E using the 1E materials? I prefer playing 1E, myself, but they are similar enough games in play that I'd say the system choice doesn't really matter - just go with what your group prefers.Įdit: Also, if you are committed to the idea of a one-shot, you kind of have to use the 1E materials. Fans of the Dungeons & Dragons Roleplaying. A fantasy-horror adventure for characters levels 1-10, Curse of Strahd provides everything a Dungeon Master needs to create an exciting and memorable play experience. The master of Castle Ravenloft is having guests for dinnerand you are invited. It is just much better geared toward what happens at the table (as opposed to reading on the couch before or instead of gaming, which seems to be what most 'high production value' game materials are made for these days!). Only the howling of the wind fills the midnight air. But I wouldn't even consider running Ravenloft with materials other than the 1E stuff. I appreciate that CoS is better than other 5E adventures, and I generally like 5E as a system. The 1E boxed module and boxed set are the opposite - concise and filled with good maps and visual aids. I find all of the 5E hard-cover adventure books - both the good ones and the bad ones - are wordy and have bad maps. I own both but have only used the 1E version at the table.
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